Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected Generations Among Music Fans
It has been two decades after the legendary game debuted in North America, providing everyday gamers the opportunity to become a rock star. Not in reality, but try telling that anyone who has nailed the epic four-minute instrumental break in front of an enthusiastic crowd of friends.
Created by the developers, the game gave players a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to a song. Every sequence mimicked particular chords, producing the sensation of an authentic live show.
The studio previously experimented with rhythm games prior to teaming up with the publisher, later acquired by Activision in 2006. Together, they laid the groundwork for an unlikely massively profitable franchise which made a remarkable impact on numerous musicians included, showcasing classic bands to millions of gaming enthusiasts.
Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles in securing the songs – even though the first two games primarily featured cover versions.
“We rerecorded all the music since the dollar figure was so high,” he says. “Despite having the publishing rights alone, it was nearly impossible. We couldn’t get bands like the Who – the publisher had virtually no money, and our team was pretty convinced it would fail. But once the game became a hit, and record sales and radio play were going up, everyone wanted to be in.”
He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their kids to the songs they adored. It evolved into a multigenerational thing.”
Classic Rock Finds a New Audience
Irish blues-rock band one featured act included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series brought classic rock back into vogue: “The game offered a bigger, younger audience. Generally such music was seen as music that was past it, but then once it got featured on the game and teenagers were finding it, suddenly it was cool. That legitimised it, eliminating the ‘dad rock’ tag. It provided our catalog renewed popularity.”
In 2008, the band's debut album remained unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the group during their a North American tour opening for AC/DC. “The roadies were playing the song during travel, and some of them knew us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and associated stories, imagery and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their studio albums. It sold more than half a million units in its first week, while demand for their songs rose significantly at a time when the music business was already collapsing.
Guitar Hero continues to inspire quick-handed fanaticism among its fans. Earlier this year, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging even in the hardest setting, let alone performed at increased tempo and without missing a single one of its near 4,000 notes. They claimed it took months of practice to accomplish.
“The game is a fun, imaginary experience. If you play other games, that doesn’t mean you ought to use a real gun and go to war,” says DragonForce guitarist the artist.
The band previously completed a successful tour when their hit was featured in the third game, yet he explains it turned them into a household name. “I remember our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”
Indeed, the band's visibility via the game proved so vast that it threatened to eclipsing all other the band has done. Recently, the track featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, that's fine – each person has a unique path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Legacy of a Iconic Controller
Top-tier marketing, be it for cars, apparel or games, extends beyond than selling something – it evokes a longing. Was the game able to harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a music icon in the spotlight. From day one, the co-founders believed there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.
The majority installments came out in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, including a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a brief comeback several years later.
Titles like Clone Hero and newer releases have kept the scene alive, with expectations of a new product from the founders on the way. Recently formed developers has begun production on their first music game. Original co-founders are participating in advisory roles. Is the world ready to embrace another game following the classic?
“We thought such titles could be like Madden where you can releases,” he remarks. “There’s so much fresh tracks it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”